Autor/innen:
Betreuung:
Prof. Frans Vogelaar
Peter Schuster
Projektart: 1. Projekt
Eine Produktion der Kunsthochschule für Medien Köln
Quelle:
Archiv Kunsthochschule für Medien Köln
Copyright: KHM / Autoren
Kontakt: archiv@khm.de

1.ant.ity

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Autor/innen:
Kuaishen Auson
Autor/innen:
Entstehungsjahr: 2007
Kategorien: Lichtkunst / Holografie, Holografieinstallation, Installation, Mediale Raumgestaltung
Projektart: 1. Projekt
What is the meaning of a virtual identity when we want to construct and form the idea of real identity? 1.ant.ity is a playful interactive environment, a simulated space of apparent controlled immersion, where perception and manipulation play around the understanding of what is real and what is virtual, who is the player and who is the avatar. By means of a giant artificial 3D ant projection , a setup of 5 stereoholograms depicting natural ants' behavior and the use of the latest Nintendo's Wii controller as an interactive device between the virtual and the real, the human being experiences what is to be confronted with the presence of the other most successful social living creatures on this planet: ants. The relationship between identity and control represent the foundations of this installation. A single human presence gives birth to the virtual ant and its holographic representations, extensions and incarnations. One player, one avatar. One real, one virtual. The creation of 1 entity then becomes a mirror reflection of a hyperrealistic parallel world.
Mitarbeit:
Social Agents: Lasius Niger, Lasius Flavius
Betreuung:
Prof. Frans Vogelaar, Peter Schuster
Autor/innen:
Kuaishen Auson
Eine Produktion der Kunsthochschule für Medien Köln
Quelle:
Archiv Kunsthochschule für Medien Köln
Copyright: KHM / Autoren
Kontakt: archiv@khm.de
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