Vorlesungsverzeichnis

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Vorlesungsverzeichnis Sommersemester 2026

Game as Method

Autonomous Seminar

Typ:
Sonstige Veranstaltung
Semester:
SoSe26
Zielgruppe:
Grundstudium, Hauptstudium / Diplom 2
Voraussetzungen

Contact Students: You He you.he@khm.de and Renxing Zhou r.zhou@khm.de


Language: English

Termine - Ort & Zeit

TypAnfangEndeTagTurnusvon-bisOrt
24.04.2624.04.26FreitagEinmalig17:00 - 19:00Filzengraben 8-10, Social Room
08.05.2608.05.26FreitagEinmalig17:00 - 19:00Filzengraben 8-10, Social Room
22.05.2622.05.26FreitagEinmalig17:00 - 19:00Filzengraben 8-10, Social Room
05.06.2605.06.26FreitagEinmalig17:00 - 19:00Filzengraben 8-10, Social Room
19.06.2619.06.26FreitagEinmalig17:00 - 19:00Filzengraben 8-10, Social Room
Typ
Anfang24.04.2608.05.2622.05.2605.06.2619.06.26
Ende24.04.2608.05.2622.05.2605.06.2619.06.26
TagFreitagFreitagFreitagFreitagFreitag
TurnusEinmaligEinmaligEinmaligEinmaligEinmalig
von-bis17:00 - 19:0017:00 - 19:0017:00 - 19:0017:00 - 19:0017:00 - 19:00
OrtFilzengraben 8-10, Social RoomFilzengraben 8-10, Social RoomFilzengraben 8-10, Social RoomFilzengraben 8-10, Social RoomFilzengraben 8-10, Social Room

Beschreibung des Seminars

“Game as Method” is a seminar that looks at how game structures—rules, interaction, systems, and feedback—are already influencing the way we make and think about art. Instead of treating games only as digital products or entertainment, we want to explore how game-like approaches can help us build narratives, test ideas, and understand our own creative processes. Through conversations with guest artists and researchers, as well as small workshops and discussions, we hope to learn how different fields use game mechanics as tools for experimentation and reflection.


At KHM, many of us are already working with game engines, simulations, or hybrid projects that mix film, installation, and game elements. These works often share similar questions about systems, participation, and narrative structure, but they usually appear in different corners of the school and rarely meet in the same space. We feel that bringing theseexperiments together could help us understand what they have in common and what eachapproach can learn from the others.


This seminar is an attempt to create that shared space. By placing different practices side by side, we want to see how ideas travel across mediums: how rules shape storytelling, how interaction changes the role of the viewer, and how thinking in terms of systems can open up new artistic possibilities. Rather than aiming for a single theory, we hope to build a flexible set of methods that students can take into their own projects, and to support each other in developing new ways of working with games, both as a medium and as a way of thinking.

Studienbüro

Studienbüro

Karin Cordes

Juliane Schwibbert

Claudia Warnecke

Heumarkt 14, 50667 Köln

+49 221 20189 -194 / 119 / 187 / 249
Fax +49 221 20189 - 49249
studoffice@khm.de


Öffnungszeiten:

Montag + Dienstag von 10 - 13  Donnerstag von 10 - 16 Uhr

Anfragen oder Termine sind auch telefonisch, Mo - Do 9:30 bis 13:00 Uhr, möglich oder per E-Mail


Wintersemester 2025/26

Vorlesungszeit:
20.10.2025 bis 13.02.2026


Sommersemester 2026

Vorlesungszeit:

13.04.2026 bis 24.07.2026


Wintersemester 2026/27

Vorlesungszeit:
12.10.2026 bis 05.02.2027

Winterpause:

21.12.2026 bis 01.01.2027


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