Vorlesungsverzeichnis

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35 Jahre Kunsthochschule für Medien Köln

Vorlesungsverzeichnis Wintersemester 2025/2026

ENGINE ROOM

Typ:
Fachseminar
Semester:
WS 25/26
Zielgruppe:
Hauptstudium / Diplom 2
Max-Teilnehmer:
10
Voraussetzungen

Seminarsprache: Englisch und Deutsch

Anmeldung bei: xr@khm.de

Termine - Ort & Zeit

TypAnfangEndeTagTurnusvon-bisOrt
29.10.2528.01.26MittwochWöchentlich16:00 - 18:00Filzengraben 2, CG-Lab
Typ
Anfang29.10.25
Ende28.01.26
TagMittwoch
TurnusWöchentlich
von-bis16:00 - 18:00
OrtFilzengraben 2, CG-Lab

Beschreibung des Seminars

The Engine Room is a specialised seminar for students interested in using Unreal Engine 5 for their projects, as well as for anyone using 3D software at an intermediate or advanced level. With the rise of real-time computer graphics and game-related tools, this seminar offers a weekly exchange for discussing ongoing developments in the field, as well as how shifts in commercial pipelines influence not only media art practices and aesthetics but also the demand for resource extraction and the resulting harm to the real-world environment caused by the creation and experience of virtual environments. The sessions consist of small workshops and presentations on advanced and intermediate techniques. You will explore playing, experimenting, implementing, building, landscaping, soundscaping, simulating, animating, node-based programming, and developing game engine-based artworks. Along with tutorials and discussions about technical approaches and methods, there will be opportunities to discuss the economic, social, and cultural aspects of gaming and the possibilities of imagining worlds.

A basic knowledge of the fundamentals of 3D is recommended. This seminar is ideal for students who have completed GLS 3D I and II. For questions about the introduction to specific computer graphics software, please visit the CG Lab and Engine Room wikis (https://exmediawiki.khm.de/index.php/) for beginner tutorials and documentation.


Recommended literature, games, texts, interactive tools:


Feral Atlas: The More-Than-Human Anthropocene, Tsing et al., 2021 

(Interactive atlas: https://feralatlas.supdigital.org/


The Carrier Bag Theory of Fiction, Le Guin et al., 2019


Futures of Games and Game Studies, Eludamos, Vol. 14, No. 1, 2023 

(https://eludamos.org/index.php/eludamos/issue/view/771/105)   


Everything to Play For: How Videogames Are Changing the World, Marijam Did, 2024


The Beginner’s Guide, Davey Wreden, 2015


The Persistence of Code in Game Engine Culture, Eric Freedman, 2020

Studienbüro

Studienbüro

Karin Cordes

Juliane Schwibbert

Claudia Warnecke

Heumarkt 14, 50667 Köln

+49 221 20189 -194 / 119 / 187 / 249
Fax +49 221 20189 - 49249
studoffice@khm.de


Öffnungszeiten:

Montag + Dienstag von 10 - 13  Donnerstag von 10 - 16 Uhr

Anfragen oder Termine sind auch telefonisch, Mo - Do 9:30 bis 13:00 Uhr, möglich oder per E-Mail


Wintersemester 2025/26

Vorlesungszeit:
20.10.2025 bis 13.02.2026

Winterpause:

22.12.2025 bis 02.01.2026


Sommersemester 2026

Vorlesungszeit:

13.04.2026 bis 24.07.2026

Bitte warten