Seminarsprache: Englisch und Deutsch
Anmeldung bei: xr@khm.de
Typ | Anfang | Ende | Tag | Turnus | von-bis | Ort |
---|---|---|---|---|---|---|
29.10.25 | 28.01.26 | Mittwoch | Wöchentlich | 16:00 - 18:00 | Filzengraben 2, CG-Lab |
Typ | |
Anfang | 29.10.25 |
Ende | 28.01.26 |
Tag | Mittwoch |
Turnus | Wöchentlich |
von-bis | 16:00 - 18:00 |
Ort | Filzengraben 2, CG-Lab |
The Engine Room is a specialised seminar for students interested in using Unreal Engine 5 for their projects, as well as for anyone using 3D software at an intermediate or advanced level. With the rise of real-time computer graphics and game-related tools, this seminar offers a weekly exchange for discussing ongoing developments in the field, as well as how shifts in commercial pipelines influence not only media art practices and aesthetics but also the demand for resource extraction and the resulting harm to the real-world environment caused by the creation and experience of virtual environments. The sessions consist of small workshops and presentations on advanced and intermediate techniques. You will explore playing, experimenting, implementing, building, landscaping, soundscaping, simulating, animating, node-based programming, and developing game engine-based artworks. Along with tutorials and discussions about technical approaches and methods, there will be opportunities to discuss the economic, social, and cultural aspects of gaming and the possibilities of imagining worlds.
A basic knowledge of the fundamentals of 3D is recommended. This seminar is ideal for students who have completed GLS 3D I and II. For questions about the introduction to specific computer graphics software, please visit the CG Lab and Engine Room wikis (https://exmediawiki.khm.de/index.php/) for beginner tutorials and documentation.
Recommended literature, games, texts, interactive tools:
Feral Atlas: The More-Than-Human Anthropocene, Tsing et al., 2021
(Interactive atlas: https://feralatlas.supdigital.org/)
The Carrier Bag Theory of Fiction, Le Guin et al., 2019
Futures of Games and Game Studies, Eludamos, Vol. 14, No. 1, 2023
(https://eludamos.org/index.php/eludamos/issue/view/771/105)
Everything to Play For: How Videogames Are Changing the World, Marijam Did, 2024
The Beginner’s Guide, Davey Wreden, 2015
The Persistence of Code in Game Engine Culture, Eric Freedman, 2020
Karin Cordes
Juliane Schwibbert
Claudia Warnecke
Heumarkt 14, 50667 Köln
+49 221 20189 -194 / 119 / 187 / 249
Fax +49 221 20189 - 49249
studoffice@khm.de
Öffnungszeiten:
Montag + Dienstag von 10 - 13 Donnerstag von 10 - 16 Uhr
Anfragen oder Termine sind auch telefonisch, Mo - Do 9:30 bis 13:00 Uhr, möglich oder per E-Mail
Wintersemester 2025/26
Vorlesungszeit:
20.10.2025 bis 13.02.2026
Winterpause:
22.12.2025 bis 02.01.2026
Sommersemester 2026
Vorlesungszeit:
13.04.2026 bis 24.07.2026