The Visual Computer, vol. 11, no. 2, 1994, pp 87-95.
Michael Hoch *), Georg Fleischmann *), Bernd Girod **)
*) Academy of Media Arts
Dept. of Computer Graphics
Peter-Welter-Platz 2, 50676 Cologne, Germany
email: micha@khm.de
**) Institute for Telecommunications
University Erlangen-Nuremberg
Erlangen, Germany
Abstract
This paper describes a technique for the automatic adaptation of a canonical
facial model to data obtained by a 3D laser-scanner. The facial model is
a B-spline surface with 13x16 control points. We introduce a technique by
which this canonical model is fit to the scanned data and that takes into
consideration the requirements for the animation of facial expressions.
The animation of facial expressions is based on the Facial Action Coding
System (FACS). Using B-splines in combination with FACS we automatically
create the impression of a moving skin. To increase the realism of the animation
we map textural information onto the B-spline surface.
Key words: B-spline Surfaces - Surface Fitting - Facial Animation - FACS - 3D Digitizing
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Laser scanner data and generated B-spline mask. |
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facial expressions generated using the automatically generated B-spline mask with texture mapping |