| RoundTable |
A round table with a circular projection screen in the mid-dle is
used to display a floor plan of the game show environment. The image on
the table-screen is rear-projected. The projection screen has a diameter
of 80 cm, table height is 95 cm. On a second projection screen next to
the table, a 3D rendered scene can be displayed from the perspective of
the deployed camera. Alternatively, the camera view, as well
as the TX view, can be shown on additional monitors.
The RoundTable in this application is embedded in a room sized environment.
The user is manipulating a camera phicon (triangle shaped object). The
camera view of the manipulated virtual camera is displayed on a projection
surface next to the table. Other feedback mechanisms, like using additional
monitors, are also possible. The projection on the table display the inhabitants
and activity maps of the virtual world.
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For this "second" application we ported one piece of the
CD-ROM "Small Fish" that has been created by Kiyoshi Furukawa, Masaki
Fujihata and Wolfgang Münch at the ZKM in Karlsruhe, Germany, to the RoundTable.
Small Fish allows the user to manipulate a predefined set of musical algorithms,
that stipulate what kind of relationships between visual graphics and
musical time exist and how the player is able to influence the sounds
via the screen. As a CD-ROM, Small Fish uses a traditional interface with
mouse. Here, the interface allowed three users to simultaneously interact
with the system.
Music
is generated by producing a Midi stream of notes that gets influenced
by the position of smaller circular objects that stick to the larger graphical
objects. By moving the larger objects, the user can "catch" or remove
the small objects from other objects. Another two small circular objects
are special, they move around autonomously, touching the smaller objects
in a predefined order. Whenever they touch a small (blue) objects a Midi
note is produces. Tone and the note itself is stipulated by the y-position
of the "collision" (i.e. from lower left top upper right in figure 1 b).
Hence, notes and speed can be stipulated by the user by modifying the
position of the objects in y-direction and spatially arranging the objects
on the 2D display surface.
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