Broadcast Games
  • Rafey R, Gibbs S, Hoch M, Le Van Gon H, Wang S, "Enabling Custom Enhancements in Digital Sports Broadcasts", ACM Web3D 2001 Conference Proceedings, Paderborn, Germany, 19-22 Feb 2001 (pdf).

  • Gibbs S, Hoch M, Le Van Gong H, Rafey R, Wang S, "Broadcast Games and Digital Television", ACM/Eurographics GTEC'01, First International Game Technology Conference, Hong Hong, 17-21 January 2001 (pdf).
 
eRENA

ESPRIT long term research Project 25379 in the field of Intelligent Information Interfaces i3: http://www.i3net.org

  • Hoch M, Mann S, "Fuzzy-based Person Tracking in Real-Time", IEEE CGI 2000, Computer Graphics International, Humans and Nature June 19-24, 2000, Geneva, Switzerland (postscript).
  • Hoch M, Jää-Aro K-M, Bowers J, "Round Table:A Physical Interface for Virtual Camera Deployment in Electronic Arenas", in eRENA Deliverable D4.3/4., Chapter Five: Production Tools for Electronic Arenas: Event Management and Content Production, pp 99-108, ISBN .. 1999 (pdf).
  • Hoch M, Shaw J, Schwabe D, Raupp Musse S, Garat F, Thalmann D, "Technology for group Interaction Between Real and Virtual", in eRENA Deliverable 6.3, "Individual and Group Interaction", pp 5-43, ISBN .... 1999 (pdf).
  • Hoch M, Schwabe D (1999), "Group Interaction in a Sourround Screen Environment", Proc. IEEE Computer Animation '99, Geneva, Switzerland, MAY 26-28, 1999 (abstract, postscript, pdf).
  • Hoch M, Shaw J (1998), ""Navigation and Devices: Survey of input and tracking devices used in artists' interactive installations at the ZKM", project report, ZKM, April 1998.
 
Intuitive Interface (and related)
  • Hoch M (1999), "Intuitive Schnittstelle. Eine neue Computerumgebung für die Planung bildkünstlerischer Prozesse", DISCG1, Dissertationen zur Computergraphik, Band 1, ISBN 3-89601-601-6, Infix 1999, in german (pdf, postscript).
  • Hoch M (1998), "Interaktion, Körper und Realraum", Informatik '98, Informatik zwischen Bild und Sprache, 28. Jahrestagung der Gesellschaft für Informatik, 21.-25. September 1998, Magdeburg, Springer 1998, pp. 245-254 (abstract, postscript).
  • Kulessa T, Hoch M (1998), " Efficient Color Segmentation under Varying Illumination Conditions", accepted for publication on Tenth IEEE Image and Multidimensional Digital Signal Processing (IMDSP) Workshop, July 12-16, 1998, Alpbach, Austria. (postscript).
  • Hoch M (1998), "A Prototype System for Intuitive Film Planning", Third IEEE International Conference on Automatic Face and Gesture Recognition (FG'98), April 14-16, Nara, Japan 1998, pp 504-509. (abstract, postscript, pdf).
  • Hoch M (1997), "Object Oriented Design of the Intuitive Interface", 3D Image Analysis and Synthesis, Proceedings, Erlangen November 17-19, Infix 1997, pp 161-167. (abstract, postscript)
  • Hoch M (1997), "Human Body Tracking for the Intuitive Interface", 3. Workshop Farbbildverarbeitung, Proceedings, IRB-Verlag Fraunhofer Gesellschaft, Stuttgart 1997, pp. 73-79.
  • M. Hoch, "Intuitive Schnittstelle", Lab, Jahrbuch 1996/97 für Künste und Apparate, Verlag Walther König, Köln 1997 (in german, abstract, postscript)
  • Hoch M, Fleischmann G (1996), "Social Environment: Towards an Intuitive User Interface", 3D Image Analysis and Synthesis, Proceedings, Erlangen November 18-19, Infix 1996, pp 155-161.
  • Fleischmann G, Hoch M, Schwabe D (1994), "FilmPlan: ein interaktives Filmplanungssystem", Lab 1, Das Magazin der Kunsthochschule fuer Medien Koeln, pp 34-39, 1994.
 
art work
  • Damm U, Hoch M (1999), "in/outSite", Ars Electronica 99, LifeScience, Festival for Art, Technology and Society, Springer 99.
  • Prix Ars Electronica (1993), "Knowbotic Research - Goldene Nica", International Compendium for Computer Arts, Edition 93, VERITAS-VERLAG, A-4020 Linz, pp 98-103. (smdk)
  • Knowbotic Research (1993), "Simulationsraum", Ars Electronica 93, Genetic Art-Artificial Life, ed.: Karl Gerbel, Peter Weibel, PVS Verleger A-1150 Wien, pp 249- 252. (smdk)
  • Fleischmann G, Hoch M, Schwabe D, Huebler C, Tuchacek A, Wilhelm Y (1994), "smdk: An Interactive Self-Organizing Sound Installation", AAAI-94 Workshop on AI, Alife, and Entertainment, July 31 - August 4, 1994 Seattle, Washington. (abstract, postscript)
  • Huebler C, Bauer W, Fleischmann G, Hoch M, Schwabe D, Tuchacek A, Wilhelm Y (1994), "SMDK: Simulation - Space Mosaic of Mobile Data Sounds", Visual Proceedings, the Art and Interdisciplinary Programs SIGGRAPH '94, Annual Conference Series 1994, pp 176-177.(smdk)
 
facial animation
  • Frank T, Hoch M, Trogemann G (1997), "Automated Lip-Sync for 3D-Character Animation ", Proceedings of 15th IMACS World Congress on Scientific Computation, Modelling and Applied Mathematics, Volume 4: Artificial Intelligence and Computer Science, Wissenschaft & Technik Verlag, Berlin/Germany, 1997, pp 721-726.
  • Hoch M, Litwinowicz P (1996), "A pratical solution for tracking edges in image sequences with snakes", The Visual Computer, vol. 12, no 2, 1996, pp 75-83.
    (abstract, pdf)
  • Hoch M, Fleischmann G, Girod G (1994) "Modeling and animation of facial expressions based on B-Splines". The Visual Computer, vol. 11, no. 2, 1994, pp 87-95.
    abstract
  • Girod B, Fleischmann G, Heeg R, Hoch M, Melcher M, Steinsträsser R (1994), "Modeling for Real-time Facial Animation", VLBV 94, U. Essex, Colchester, UK, April 1994.
  • Heeg R, Hoch M, Fleischmann G, Girod B, Melcher M, Steinsträsser R (1993), "Verbesserte Mensch-Maschine-Kommunikation durch Gesichtsanimation?", GMD-Studien Nr. 223, GI-Workshop "Neue Architekturkonzepte zur Gestaltung graphischer Systeme", Bonn, November 1993.