| Broadcast Games |
- Rafey R, Gibbs S, Hoch M, Le Van Gon H, Wang S, "Enabling
Custom Enhancements in Digital Sports Broadcasts", ACM Web3D
2001 Conference Proceedings, Paderborn, Germany, 19-22 Feb 2001 (pdf).
- Gibbs S, Hoch M, Le Van Gong H, Rafey R, Wang S, "Broadcast
Games and Digital Television", ACM/Eurographics GTEC'01, First
International Game Technology Conference, Hong Hong, 17-21 January 2001
(pdf).
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| eRENA |
ESPRIT long term research Project 25379 in the field of Intelligent
Information Interfaces i3: http://www.i3net.org
- Hoch M, Mann S, "Fuzzy-based Person Tracking in Real-Time",
IEEE CGI 2000, Computer Graphics International, Humans and Nature June
19-24, 2000, Geneva, Switzerland (postscript).
- Hoch M, Jää-Aro K-M, Bowers J, "Round Table:A
Physical Interface for Virtual Camera Deployment in Electronic Arenas",
in eRENA Deliverable D4.3/4., Chapter Five: Production Tools for
Electronic Arenas: Event Management and Content Production, pp 99-108,
ISBN .. 1999 (pdf).
- Hoch M, Shaw J, Schwabe D, Raupp Musse S, Garat F, Thalmann D,
"Technology for group Interaction Between Real and Virtual",
in eRENA Deliverable 6.3, "Individual and Group Interaction",
pp 5-43, ISBN .... 1999 (pdf).
- Hoch M, Schwabe D (1999), "Group Interaction in a Sourround
Screen Environment", Proc. IEEE Computer Animation '99, Geneva,
Switzerland, MAY 26-28, 1999 (abstract,
postscript, pdf).
- Hoch M, Shaw J (1998), ""Navigation and Devices:
Survey of input and tracking devices used in artists' interactive installations
at the ZKM", project report, ZKM, April 1998.
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| Intuitive Interface (and
related) |
- Hoch M (1999), "Intuitive Schnittstelle. Eine neue Computerumgebung
für die Planung bildkünstlerischer Prozesse", DISCG1,
Dissertationen zur Computergraphik, Band 1, ISBN 3-89601-601-6, Infix
1999, in german (pdf, postscript).
- Hoch M (1998), "Interaktion, Körper und Realraum",
Informatik '98, Informatik zwischen Bild und Sprache, 28. Jahrestagung
der Gesellschaft für Informatik, 21.-25. September 1998, Magdeburg,
Springer 1998, pp. 245-254 (abstract,
postscript).
- Kulessa T, Hoch M (1998), " Efficient Color Segmentation
under Varying Illumination Conditions", accepted for publication
on Tenth IEEE Image and Multidimensional Digital Signal Processing (IMDSP)
Workshop, July 12-16, 1998, Alpbach, Austria. (postscript).
- Hoch M (1998), "A Prototype System for Intuitive Film
Planning", Third IEEE International Conference on Automatic
Face and Gesture Recognition (FG'98), April 14-16, Nara, Japan 1998,
pp 504-509. (abstract,
postscript, pdf).
- Hoch M (1997), "Object Oriented Design of the Intuitive
Interface", 3D Image Analysis and Synthesis, Proceedings, Erlangen
November 17-19, Infix 1997, pp 161-167. (abstract,
postscript)
- Hoch M (1997), "Human Body Tracking for the Intuitive
Interface", 3. Workshop Farbbildverarbeitung, Proceedings,
IRB-Verlag Fraunhofer Gesellschaft, Stuttgart 1997, pp. 73-79.
- M. Hoch, "Intuitive Schnittstelle", Lab, Jahrbuch
1996/97 für Künste und Apparate, Verlag Walther König,
Köln 1997 (in german, abstract,
postscript)
- Hoch M, Fleischmann G (1996), "Social Environment: Towards
an Intuitive User Interface", 3D Image Analysis and Synthesis,
Proceedings, Erlangen November 18-19, Infix 1996, pp 155-161.
- Fleischmann G, Hoch M, Schwabe D (1994), "FilmPlan: ein
interaktives Filmplanungssystem", Lab 1, Das Magazin der Kunsthochschule
fuer Medien Koeln, pp 34-39, 1994.
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| art work |
- Damm U, Hoch M (1999), "in/outSite", Ars Electronica
99, LifeScience, Festival for Art, Technology and Society, Springer
99.
- Prix Ars Electronica (1993), "Knowbotic Research - Goldene
Nica", International Compendium for Computer Arts, Edition
93, VERITAS-VERLAG, A-4020 Linz, pp 98-103. (smdk)
- Knowbotic Research (1993), "Simulationsraum",
Ars Electronica 93, Genetic Art-Artificial Life, ed.: Karl Gerbel, Peter
Weibel, PVS Verleger A-1150 Wien, pp 249- 252. (smdk)
- Fleischmann G, Hoch M, Schwabe D, Huebler C, Tuchacek A, Wilhelm
Y (1994), "smdk: An Interactive Self-Organizing Sound Installation",
AAAI-94 Workshop on AI, Alife, and Entertainment, July 31 - August
4, 1994 Seattle, Washington. (abstract,
postscript)
- Huebler C, Bauer W, Fleischmann G, Hoch M, Schwabe D, Tuchacek
A, Wilhelm Y (1994), "SMDK: Simulation - Space Mosaic of Mobile
Data Sounds", Visual Proceedings, the Art and Interdisciplinary
Programs SIGGRAPH '94, Annual Conference Series 1994, pp 176-177.(smdk)
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| facial animation |
- Frank T, Hoch M, Trogemann G (1997), "Automated Lip-Sync
for 3D-Character Animation ", Proceedings of 15th IMACS World
Congress on Scientific Computation, Modelling and Applied Mathematics,
Volume 4: Artificial Intelligence and Computer Science, Wissenschaft
& Technik Verlag, Berlin/Germany, 1997, pp 721-726.
- Hoch M, Litwinowicz P (1996), "A pratical solution for
tracking edges in image sequences with snakes", The Visual
Computer, vol. 12, no 2, 1996, pp 75-83.
(abstract, pdf)
- Hoch M, Fleischmann G, Girod G (1994) "Modeling and animation
of facial expressions based on B-Splines". The Visual Computer,
vol. 11, no. 2, 1994, pp 87-95.
abstract
- Girod B, Fleischmann G, Heeg R, Hoch M, Melcher M, Steinsträsser
R (1994), "Modeling for Real-time Facial Animation", VLBV
94, U. Essex, Colchester, UK, April 1994.
- Heeg R, Hoch M, Fleischmann G, Girod B, Melcher M, Steinsträsser
R (1993), "Verbesserte Mensch-Maschine-Kommunikation durch Gesichtsanimation?",
GMD-Studien Nr. 223, GI-Workshop "Neue Architekturkonzepte
zur Gestaltung graphischer Systeme", Bonn, November 1993.
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