Karin Lingnau, unreal, interactive installation, 2007 |
Based
on the 3D-game-engine of a first-person-shooter (computer-game) the
starting point of this installation is the subjective view of the
player, navigating through different virtual levels.
Simulation of Space The work 'unreal' is based on dealing with concepts of space and perception of spaces, in particular in dealing with space in reality and virtuality. By using
the editor of the computer-game and first-person-shooter unreal tournament
possibilities to work with a real-time-processing 3D-engine offer
a direct/immediate and sensitive approach via 3D-modeling and texturized
aesthetics. Simplified
gangways, halls and passages produce a situation in which the user
thinks to reach some point or something special. But with the growingly
boring succession of spaces through which the user can lead himself
in his own speed and curiosity it's becoming clear that it's a never-ending
and exerting way through the whole artificial world.
Repetition of Structuring and Formations In the repetition
and resemblance to each other the passages are a walk-through without
any surprises or grand actions. They are generating a monotony and
likeness which bounces the user back to him/herself and his/her subjectivity.
This is a formal characteristic of the created maps.
Disorientation and Entanglement In addition
to the seemingly endless movement the recurrent textures, light formations,
colors and formal architectural structures like stairways and semi-transparent
walls confound the user of this so-called game which has no end and
no beginning. Given the
possibilities which lie in a 3D-engine with real-time-processing-unit
to perform realities of individual liking in pseudo-realistic physics
and structuring of course the possibilities of space itself are indefinite.
Interesting is therefore the diversity which lie inside the virtual
aspects, the aesthetics of digitally influenced structures, the manifestations
of dreamlike architectural impossibilities.
Interactivity as Part of Installation As an interactive installation the inclusion of the user is an essential part of the installation. They avail oneself in this worlds navigating as the driving force. The whole conception of the created environment is founded on and is working with the fantasy of the user, so the virtual in its abstraction can become real.
Karin Lingnau |